XBox 360 Release Only...
May 30, 2008
So, now that the XNA Community Games has started, all be it in Beta, I am going to remove the UDP/Socket networking from the game and go for full XBox 360 compliance and so be using Live Networking. I will continue to develop the prototype in Windows, but intend to try and get it on the XBox Live Community Games so anyone can download and play it on there 360.
I can't wait for XNACG to go full release...
Nemo.
